

These days, there's quite a few things I would do differently, and better. The progress of doing so has been VERY slow, until recently, which I'm gonna show below. However, a while ago, I decided to revamp the whole project with a new engine. Basically? A mixture of the more recent Castlevania games and Metroid, with multiple playable characters, levelling, exploration, sub-weapons, bosses.

Both heroes and villains are forced to battle over the very forces of Creation, Existence and Destruction themselves. The basic objective was to create an involving story surrounding several characters who had been thrown into a new world by an unknown force. God-knows how long ago, I started a crossover game project called Aria of Destiny.

However, evil can disrupt this balance, and now it intends to use the aspect of destruction to eliminate existance, and halt creation. These aspects revolve in harmony with each other. There are three aspects of the multiverse which keep everything in check. The other is basically a sub-project to make the actual engine, since I'm revamping the engine itself.Īria of Destiny (Haven't updated this blog in ages, btw) There is a reason for the two titles and three tags.
